it reminds me of mettaballs somewhat. There are similar types of tools avaliable for 3dsmax that work in a similar fashion, Someone sells a set of scripts called polyboost that have a load of really nice tools that can do to some of the stuff I have seen in spore and more.
You would probably need to have one of the meshsmooth modifiers on to keep it organic looking.

http://www.polyboost.com/features_modelling.htm
You would probably need to have one of the meshsmooth modifiers on to keep it organic looking.

http://www.polyboost.com/features_modelling.htm