There are some missing textures, but they aren't necessary.
I am using someone else's shader compiler code, and I should really just pull the bits out I need and do it myself. I think the problem is happening when it tries to compile the shader, but I need to handle shaders directly myself, so I can get some better error reporting/prevention. If the shader fails to compile, the engine should just skip it, but I think it is causing a crash here.
I am using someone else's shader compiler code, and I should really just pull the bits out I need and do it myself. I think the problem is happening when it tries to compile the shader, but I need to handle shaders directly myself, so I can get some better error reporting/prevention. If the shader fails to compile, the engine should just skip it, but I think it is causing a crash here.