Highlights w/ Vertex Lighting??

Blitz3D Forums/Blitz3D Programming/Highlights w/ Vertex Lighting??

Thanks Gfk / Scribbla,

But what I mean is if it's possible to create really heavy burned out WHITE HIGHTLIGHTS as you get when using very bright dx7 lights. FOr example a default red (255,0,0) sphere with a bright point light close next to it, will produce a 255,255,255 highlight on the red sphere. With vertex lights & textured objects, I've only been able to create diffuse (non specular) surfaces as scribbla demonstrates with his (very cool looking by the way!!!) images - everything still remains 100% diffuse!

p.s. I haven't tried lightmesh because I'm using a range of light-shapes already coded myself...