Hmmm - thanks for the insight. The bullets are types which get deleted and then the old handles are set to zero by default just incase as I remember reading about this suggestion on these forums, as are the impacts.
The difference could be in the speed of the machines I suppose though - my laptop works at around 250-300 fps (intel 3 gig with 9800 card) while my main machine is slower at around 120-200 (amd 2.2 gig with geforce 6600 card).
Animation for the impacts are made with a create,show hide and then delete system using children of an animmesh.
The difference could be in the speed of the machines I suppose though - my laptop works at around 250-300 fps (intel 3 gig with 9800 card) while my main machine is slower at around 120-200 (amd 2.2 gig with geforce 6600 card).
Animation for the impacts are made with a create,show hide and then delete system using children of an animmesh.