There's not much to sidetrack, Ross, so no worries there. The packs are quite large and support is going to be a big issue with shaders, because no two engines are exactly the same. My current thinking is to sell the packs for $49.95 each, with full support. That'll be the indie pricing. I'll probably do like Torque and have a separate license for companies and individuals making very large sums of money from the industry but that's highly unlikely to apply to anyone here.
Hopefully by the time Cobra and Max3D come out, I'll have GLSL or CG versions available as well as the HLSL ones. There is a convertor which converts HLSL shaders to GLSL but I don't know how good it is, nor am I familiar enough with any OpenGL shader-based engines to try it out just yet. It's on my list of things to do next year.
Hopefully by the time Cobra and Max3D come out, I'll have GLSL or CG versions available as well as the HLSL ones. There is a convertor which converts HLSL shaders to GLSL but I don't know how good it is, nor am I familiar enough with any OpenGL shader-based engines to try it out just yet. It's on my list of things to do next year.