I usualy create greyscale to normal maps in 3dsmax using render to texture. Just stick the greyscale in the bump channel of a max material and it it does a pretty good job.
I used the photoshop plugin too and the only problems I have had is that ATI and Nvidia invert the Green on Y from one another which can mess some shaders up.
I used the photoshop plugin too and the only problems I have had is that ATI and Nvidia invert the Green on Y from one another which can mess some shaders up.