nah, it was about selling items on a grid, starting with cheap items within your budget in order to build a big enough profit within a time limit. Once you got to the end of a level a more expensive item was introduced to make things more challenging and raise the risks somewhat.


BTW, didn't mean to hijack this thread. Was just thinking about my first attempt at a more casual kind of game :)


BTW, didn't mean to hijack this thread. Was just thinking about my first attempt at a more casual kind of game :)