Newton Game Dynamics module

BlitzMax Forums/BlitzMax Programming/Newton Game Dynamics module

I've just post about another physical system ("Adapt physical to Bmax").
Newton is probably oriented to 3D game.
May i ask in wich way this library can be use with a 2D simulation ? Do we have to fake 2.5 D and stick Z depth or is there any 2D "built-in" solution ?

Thanks though !