in search of reasonable triangle limit...

Miscellaneous Forums/General Discussion/in search of reasonable triangle limit...

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..your concern should be number of surfaces and textures assigned to them...on my old nVidia 5600FX I pushing without any problems 200K polys with 50-60FPS...but once textures start appear over geometry, things is different...so, number of textures assigned to your fancy polys will determine real data transfer and speed you need to achieve in order to feed properly your monitor with nice, soft, decent FPS...