in search of reasonable triangle limit...

Miscellaneous Forums/General Discussion/in search of reasonable triangle limit...

Now don't quote me but is not the number of different textures for each surface composed of triangles ALSO a speed factor delimiter???

Simply if you had a cube made up of say 400 triangles (why I have no idea!) and only 1 texture to render that spinning cube... would it not be faster than if you had 20 textures for each 80 triangles... or 100 textures for each 4 triangles etc???