, at what point does adding polys stop making it look better?
Well for the things I'm doing, adding polys will pretty much always make things look better. Also the more polys I can display, the less LOD work I need to do. . . and hence less effort it will be to code. That's why I need to work out how to balance things.
I need to make these descisions based on a hypothetical "average" PC, not a top end gaming pc.
Yes, there's more at play here than just the number of triangles because a lot depends on what other code the game is running.
However, what I am asking people is this:
Roughly how many triangles do your games/projects tend to end up with after code/LOD optimisation is put in. I know this will vary a great deal but the rough average number is probably a good guideline to use when it comes to deciding how much LOD/optimisation work I need to do. . .