RuntimeError command

Blitz3D Forums/Blitz3D Programming/RuntimeError command

I would do:
Function MyFunction(t.mytype)
  if t <> null
    ;do stuff with t
  endif
end function

In other words - error checking, yes. Pointless error messages that ultimately nobody will see, no.

Also, nothing after RuntimeError will get executed, so the Return is redundant in this case.