Stevie G: Thanks! Never played that one, but I hope it's a good thing... The collisions are duly noted, and good thing that the renderer cleared things up (even if it's a bummer to have to resort to that). Just a question: do you see any problems with other BMax apps? Apparently your comp didn't like my use of DX7, but OGL worked.
Fuller: Great suggestions! (And another vote for "stop being lazy and fix those collisions")
Moraldi: Damn. Terribly sorry - it's probably to do with the Greek XP version, but I don't have a non-Swedish or non-English version to test on. I'll see if I can find some (other) foreign language versions to debug this on.
Fuller: Great suggestions! (And another vote for "stop being lazy and fix those collisions")
Moraldi: Damn. Terribly sorry - it's probably to do with the Greek XP version, but I don't have a non-Swedish or non-English version to test on. I'll see if I can find some (other) foreign language versions to debug this on.