I'm getting the hang of this now:-
Okay, dont laugh, I'm on a self-discovery (does that sound kinky)thing at the moment! hehehehe
How come I missed this OpenGL thing anyway?
Oh, GL_POINTS... I like that! :)
Dabz
P.S. Okay, I'll shut up now! :)
Import brl.bmploader Import brl.max2d GLGraphics 800,600,32,60,BGL_BACKBUFFER | BGL_DEPTHBUFFER glOrtho(0.0,0.0,0.0,0.0,0.0,0.0) While Not KeyHit( KEY_ESCAPE ) glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT GLDrawText("Test",10,10) glBegin(GL_POLYGON) glVertex2f(0.0,0.0) glVertex2f(0.5,0.0) glVertex2f(0.75,0.25) glVertex2f(0.5,0.5) glVertex2f(0.0,0.5) glVertex2f(-0.25,0.25) glEnd() glFlush() Flip Wend
Okay, dont laugh, I'm on a self-discovery (does that sound kinky)thing at the moment! hehehehe
How come I missed this OpenGL thing anyway?
Oh, GL_POINTS... I like that! :)
Dabz
P.S. Okay, I'll shut up now! :)