You guys forgot to mention that getting models into 3impact is a nightmare ... you need to create something like 3 separate files (depending on what collision detection system you will use). First file is the model with no textures, then you have to create another model with spheres for collision detection and finally the same model with textures for displaying on screen. It's one of the reason I gave up updating the PowerBasic port.
3Impact vs. Dark Game SDK
Miscellaneous Forums/General Discussion/3Impact vs. Dark Game SDKThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.