Tracing Connections, Multiplayer Debugging

BlitzMax Forums/BlitzMax Programming/Tracing Connections, Multiplayer Debugging

woohoo, there's a system_ pipe? WOOOOO so much I can do now! Thank you :).

This simpler solution suits perfectly, even though it causes a mommentary hangup, I dont mind as it's only used whilst debugging a connection although I might look at the other method before going final.

Thank you so much. :D

*virtual hug*