Large Levels

Blitz3D Forums/Blitz3D Beginners Area/Large Levels

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I divide the level into chunks and for each chunk I have a list of which other chunks can be seen from this one, then I just update the hide/show of the chunks when the player enters a new chunk. This keeps the poly count low.

You could use portals too but for my money just using the simple method above ( its called a potentially visible set ) is enough.