To make the module it's only needed to add something like
module pub.minib3d
moduleinfo "author: .."
and add import brl.glmax2d.
Then other modules could do the same, but using
import pub.minib3d(it is in the pub directory, but it's the same as others)
to use and extend it.
Importing it other modules could use, extend, .. it's classes, functions, vars, consts, ...
If you would like i could upload it to my webspace, but it's very easy to make it.
And i could only compile win32 and Linux versions only, but not mac.
module pub.minib3d
moduleinfo "author: .."
and add import brl.glmax2d.
Then other modules could do the same, but using
import pub.minib3d(it is in the pub directory, but it's the same as others)
to use and extend it.
Importing it other modules could use, extend, .. it's classes, functions, vars, consts, ...
If you would like i could upload it to my webspace, but it's very easy to make it.
And i could only compile win32 and Linux versions only, but not mac.