Tracing Connections, Multiplayer Debugging

BlitzMax Forums/BlitzMax Programming/Tracing Connections, Multiplayer Debugging

I'd like to build in the ability to trace all the ip's along a route and ping them, in order to build in network play debugging infomation directly into the game.

Looking through the Blitz socket commands I can only see how to resolve the IP of each machine in the game, is it possible to resolve the IP of machines on the route too?

It's multiplatform: PC & OSX, so piping a DOS call to tracert wont work on the Mac :(