I saw a code in the archives that used pivots where the objects should be, then when in view the objects were copied onto the pivots and when not in view, the objects were deleted. The idea was that a large amount of entities slows the rendering down and it is better to delete entities than to hide them. The code used a starfield as an example, however I can't find it.
Large Levels
Blitz3D Forums/Blitz3D Beginners Area/Large LevelsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.