Thanks guys.
@SonicFactory: I use types for that too... I'm saying that I use arrays for the grid position of the trees.
I need the trees to be independent of the level. Think of them as powerups of weapons.
@SonicFactory: I use types for that too... I'm saying that I use arrays for the grid position of the trees.
I need the trees to be independent of the level. Think of them as powerups of weapons.