Placing 3d objects on a rotating/tilting map

Blitz3D Forums/Blitz3D Beginners Area/Placing 3d objects on a rotating/tilting map

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the replys guys.

I'm camera picking to determine which square on the 8x8 grid is being acted on (and that bit's working fine).

Thanks for the info on entityparent and tformpoint - I'll have a play with them tonight and see how it goes.

Stevie G - Will positionentity X,1,Z work if the plane is pointing towards you at a 45 degree angle for example? (ie to get the piece 1 unit above the ground but perpendicular to it, it would need to go a little bit up and a little towards you, not just 1 unit straight up)