It as easy as ....
entityparent section, map
rotateentity section, 0, 0, 0
positionentity section, Xpos, 1, Zpos
Where Xpos and Zpos should already be known depending on which grid square is being changed. How exactly are you determining which part of the 8x8 grid is being edited/changed? CameraPicking?
All sections will move with the map when rotated.
Stevie
entityparent section, map
rotateentity section, 0, 0, 0
positionentity section, Xpos, 1, Zpos
Where Xpos and Zpos should already be known depending on which grid square is being changed. How exactly are you determining which part of the 8x8 grid is being edited/changed? CameraPicking?
All sections will move with the map when rotated.
Stevie