Placing 3d objects on a rotating/tilting map

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Hello.

Ok, how about having 64 pivots 1 unit above each block parented to the block so that they'll rotate and tilt with it, then parenting the new block to that?

Also, you might want to check out the local and world(?) values of the objects and also the pitch, yaw and roll functions. I think I've got that right :o)

Goodbye.