Placing 3d objects on a rotating/tilting map

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Thanks for the reply soggyp.
The map sections are individual sections, and I've managed to get it so you can select an individual tile out of the 64. They pivot together nicely, but they are all part of the same mesh so that makes that easy.

I can't figure out how to parent other meshes to the main map mesh (such that they can be deleted later if needed), and how to place one on the other at the right location.

I'm sure this'll all click once I've done it once :D