Maplet question?

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Yeah, I strongly agree with this,

Getting the community to update Maplet would be cool,

I wouldn’t mind working on Maplet myself, its written C++ using OpenGL right?

Edit:
Searching the forums,

marksibly:

*#$*&! I lost the *#$&%ing source!

I have no idea how - I back up quite often etc. but somehow the Maplet source code just disappeared one day - and with it, an early version of BlitzPlus, and a freaking awesome BSP merge algorithm.

It was a fascinating algorithm, and if I'd been a more 'moneyed' man I would have pursued it further.



That’s very disappointing : ),

Maybe we should make a Maplet2, (I’m willing to try and help, I have written a full b3d importer and other b3d exporters, see the irrlicht b3d loader)

Anyone interested?