Yeah, I strongly agree with this,
Getting the community to update Maplet would be cool,
I wouldn’t mind working on Maplet myself, its written C++ using OpenGL right?
Edit:
Searching the forums,
marksibly:
*#$*&! I lost the *#$&%ing source!
I have no idea how - I back up quite often etc. but somehow the Maplet source code just disappeared one day - and with it, an early version of BlitzPlus, and a freaking awesome BSP merge algorithm.
It was a fascinating algorithm, and if I'd been a more 'moneyed' man I would have pursued it further.
That’s very disappointing : ),
Maybe we should make a Maplet2, (I’m willing to try and help, I have written a full b3d importer and other b3d exporters, see the irrlicht b3d loader)
Anyone interested?
Getting the community to update Maplet would be cool,
I wouldn’t mind working on Maplet myself, its written C++ using OpenGL right?
Edit:
Searching the forums,
marksibly:
*#$*&! I lost the *#$&%ing source!
I have no idea how - I back up quite often etc. but somehow the Maplet source code just disappeared one day - and with it, an early version of BlitzPlus, and a freaking awesome BSP merge algorithm.
It was a fascinating algorithm, and if I'd been a more 'moneyed' man I would have pursued it further.
That’s very disappointing : ),
Maybe we should make a Maplet2, (I’m willing to try and help, I have written a full b3d importer and other b3d exporters, see the irrlicht b3d loader)
Anyone interested?