Beaker , Gabriel thanks
As far as I understood the method is :
- The high poly model works as a solid object
- you can trace with your "pen" the new mesh
on the object
- Thanks to the topology Brush the "pen" remain alwayes glued to the model
- As Gabriel said the structure of the mesh of good low
low poly model have alwayes the same characteristics so I suppose it is a technical rather than artistic skill
that's in theory, did anyone try to do something like that ?
As far as I understood the method is :
- The high poly model works as a solid object
- you can trace with your "pen" the new mesh
on the object
- Thanks to the topology Brush the "pen" remain alwayes glued to the model
- As Gabriel said the structure of the mesh of good low
low poly model have alwayes the same characteristics so I suppose it is a technical rather than artistic skill
that's in theory, did anyone try to do something like that ?