Problems with looped sounds (I think)

BlitzMax Forums/BlitzMax Programming/Problems with looped sounds (I think)

Yan is correct and your second method in your 2nd post is correct.

Does AllocChannel() do the same thing as chanAddScore = New TChannel?

No it is NOT the same, you have to use AllocChannel(), this TOO confused me at first. New doesn't actually make a valid channel ready to use. You never noticed this because you were overwriting the variable anyway and hopefully it was garbage collected. Doesn't explain the looping prob. Try using play correctly OR using CueSound like I suggested and see what happens...