Looping through entities

Blitz3D Forums/Blitz3D Programming/Looping through entities

If all you needed to do was hide all entities then parenting would be good because HideEntity applies to all children. . .

You would only need to hide the parent world pivot then.


There is actually a DLL (or two) out there that does CountWorldEntities(),


Any idea on how these would actually work? Or where they can be found?