If all you needed to do was hide all entities then parenting would be good because HideEntity applies to all children. . .
You would only need to hide the parent world pivot then.
There is actually a DLL (or two) out there that does CountWorldEntities(),
Any idea on how these would actually work? Or where they can be found?
You would only need to hide the parent world pivot then.
There is actually a DLL (or two) out there that does CountWorldEntities(),
Any idea on how these would actually work? Or where they can be found?