I've not really been able to replicate the crash because it doesn't seem to pick any exact time to fail, althought it seems to happen more often when I'm watching array handling (more specifically, looking at the contents of arrays while they are being resized)
To Banshee, didn't see any problems with the things you mentioned.
I'm not unhappy with BlitzMax (I actually like it a lot. It's plenty powerful plus cross-platform), I've just come to rely on debuggers for doing traces. Are the debug functions still actively being worked on, or are they pretty much dead? Any third-party debuggers for BlitzMax?
Anyway, thanks for all the replies,
MadCat13
To Banshee, didn't see any problems with the things you mentioned.
I'm not unhappy with BlitzMax (I actually like it a lot. It's plenty powerful plus cross-platform), I've just come to rely on debuggers for doing traces. Are the debug functions still actively being worked on, or are they pretty much dead? Any third-party debuggers for BlitzMax?
Anyway, thanks for all the replies,
MadCat13