Looping through entities

Blitz3D Forums/Blitz3D Programming/Looping through entities

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Devils Child,

I'm not sure this 'countworldentities' idea would work. What about entities you hide simply because you're using the mesh for instancing .. how would you differentiate between this and others?

Personally, I don't see you're issue with users defining meshes which should be used as shadow receivers. It wouldn't be a very versatile system if it assumed every world mesh should be a receiver.

Simply creating a shadow pivot and adding each shadow mesh to this at the receiver creation stage means you can hide the shadow pivot to hide the lot.

Is that such a chore?

Stevie