Devils Child - hadow system and mesh manipulation?

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Hi Devils Child

I was wondering what overheads would be required with your shadow system combined with mesh manipulation? If you move vertices or rearrange/delete triangles, do you have to recalculate the SHW files? What sort of time does this take? I had a quick look at your examples and if you apply a SCALEMESH rather than a SCALEENTITY the shadow is still tied to the original mesh.

I would be interested to find out. Thanks for any info.

Cheers

GrumpyOldMan

Edit - The topic should read Shadow system, curse my old stubby fingers :)