Making homing lazers with faiding tails

BlitzMax Forums/BlitzMax Beginners Area/Making homing lazers with faiding tails

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

That's not the solution I need. These lazers are drawn to some buffer I think probably primatives and then they are progressevly faded into the background. It could easly be done with Game Maker's surfaces if anyone is familiar with those.... I just don't know how to do it in Blitzmax because it doesn't seem to offer any fast way of storing dynamic images. If it had another buffer you would simply make the buffer transparent and draw the trail segment each time and then draw a whole semi transparent rectangle over the ectra buffer so it fades over time.