Yeah what tony said.
The best advice I can give you is forget about D3D and OpenGL specifics at this stage. Max handles it all for you. When you've got a working game, you can easily add some code at the end to ensure the optimal driver (D3D or OGL) is used.
The best advice I can give you is forget about D3D and OpenGL specifics at this stage. Max handles it all for you. When you've got a working game, you can easily add some code at the end to ensure the optimal driver (D3D or OGL) is used.