You can avoid all the data structures like this:
But sometimes you will need a type/array.
Graphics3D 640,480 SetBuffer BackBuffer() world = CreatePivot() For f = 1 To 20 temp = CreateCube(world) NameEntity temp,"Cube"+f Next If CountChildren(world)>0 For childcnt = 1 To CountChildren(world) DebugLog EntityName(GetChild(world,childcnt)) Next EndIf Stop End
But sometimes you will need a type/array.