Looping through entities

Blitz3D Forums/Blitz3D Programming/Looping through entities

As I figured i spose ah well.

As for types vs arrays. . . The environment is likely to be quite dynamic (lots of entity creation and deletion)

With this in mind would it be faster to use arrays or types?

Types would be good for convience (ie i wouldn't have to search for a free space in an array if i need to create something)

Also if i needed to i could add extra info in the types.

If the difference in the speed of using either was negligable then i would probably go with types.