RAND very slow

BlitzMax Forums/BlitzMax Programming/RAND very slow

>>>Under what circumstances would you ever require two million random numbers per frame?

Hm - do you ever need 2-mio loops? NO? psss... Mark make loops slower ;-)

I do not need, but i wrote a DLL in C++ and tested this with BlitzMax... I needed a non-liner position changing - random is perfect for this - but my DLL was slower than it should be... so that i checked BlitzMax (is the DLL access so slow or something else?). But the speed of RAND is slower than all other sources that i wrote (in the DLL) - so that i posted this... i see that rand use doubles (hell!!!!) - i will compare this with rand from c++