You haven't told Blitz how big the array should be, all you have is an empty `float array pointer` with no data space defined. It's an empty array with no space to store anything, as if i:Float[0] or i=Null
Local i:Float[10000]
for example should remove the error
Or add a line:
i=i[..10000]
which creates a new i array and then the old i float ptr becomes garbage
Local i:Float[10000]
for example should remove the error
Or add a line:
i=i[..10000]
which creates a new i array and then the old i float ptr becomes garbage