Max3D news etc...

Miscellaneous Forums/General Discussion/Max3D news etc...

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Why can't it just be blitz3d with bump-mapping, specular lighjting, and a nice shader system?
Could it be that Blitz3D isn't as easy to maintain/expand as you assume?

Nothing's great on the first try.
Except Blitz3D obviously, is that it?

We don't expect an engine to beat Unreal2007.
Speak for yourself.