Max3D news etc...

Miscellaneous Forums/General Discussion/Max3D news etc...

Why does it have to REDEFINE 3d engines? Why can't it just be blitz3d with bump-mapping, specular lighjting, and a nice shader system?

Seriously mark why make things so hard for yourself? Nothing's great on the first try. (Don't ask me to prove that! :) )

Release it, GET FEEDBACK and then you'll know not what YOU THINK makes a great next gen 3d engine, but what your CUSTOMERS think makes a great 3d engine.

Release what you've got and build on it. We don't expect an engine to beat Unreal2007...and you shouldn't either.