Why does it have to REDEFINE 3d engines? Why can't it just be blitz3d with bump-mapping, specular lighjting, and a nice shader system?
Seriously mark why make things so hard for yourself? Nothing's great on the first try. (Don't ask me to prove that! :) )
Release it, GET FEEDBACK and then you'll know not what YOU THINK makes a great next gen 3d engine, but what your CUSTOMERS think makes a great 3d engine.
Release what you've got and build on it. We don't expect an engine to beat Unreal2007...and you shouldn't either.
Seriously mark why make things so hard for yourself? Nothing's great on the first try. (Don't ask me to prove that! :) )
Release it, GET FEEDBACK and then you'll know not what YOU THINK makes a great next gen 3d engine, but what your CUSTOMERS think makes a great 3d engine.
Release what you've got and build on it. We don't expect an engine to beat Unreal2007...and you shouldn't either.