shaders are great, its the way they are currently integrated into art pipelines that isn't. Most of the time they require more coding skill than your average artist has. And often your stuck with a few shaders someone else wrote for you that you can tweak slightly.
If shaders were as straightforward in games as they are in 3dsmax to create, even if you can't really do a lot of special FX shaders you can despribe most surfaces bumpy, shiny, mask multitextured materials and transitions with ease.
SHaders are brilliant just the tools havent matured enough yet.
PC gaming is still huge overall and I expect the PC will overtake the current generation of consoles pretty quickly graphics wise.
If shaders were as straightforward in games as they are in 3dsmax to create, even if you can't really do a lot of special FX shaders you can despribe most surfaces bumpy, shiny, mask multitextured materials and transitions with ease.
SHaders are brilliant just the tools havent matured enough yet.
PC gaming is still huge overall and I expect the PC will overtake the current generation of consoles pretty quickly graphics wise.