Max3D news etc...

Miscellaneous Forums/General Discussion/Max3D news etc...

Hi all,

As a few eagle eyed readers will have noticed, Max3D isn't out yet.

The reasons for this are many and varied, but the bottom line is really just that it is proving harder to create an 'easy to use', next-gen engine than I originally thought.

There are bits in the there I am very happy with, bits I am not so happy with, and bits that suck. Worse, there are bits missing but I'm not quite sure what those bits look like yet.

I have also been spending more time on the core of BlitzMax over the last year than I really intended to which, although necessary, has been pretty distracting.

All and all, at this point I honestly have no idea when Max3D will be done. Perhaps I'll know in a months time? But perhaps in two months time I'll hit a snag that'll make me rethink *that* opinion? For that reason, no more release dates or guesstimates. Perhaps the official line should become 'what 3D module?'...

I know this all sounds pretty depressing, but everyone's been yelling for 'Max3D news' so here it is.

Personally, I'm still very excited about Max3D. Some of the little demos we've got going are pretty damn cool and the end result should be awesome. It's just proving to be a slightly more convoluted road to that end result than I imagined.

Best of all, I haven't really hit any 'performance wall' in BlitzMax that has made me seriously consider switching the whole thing over to C/C++. This itself was a huge concern when starting out - 'what if Max can't cut it'? Fortunately, it appears that it can.

In the meantime, there are several 3D libraries available for BlitzMax now, so get coding and stop moaning!