Speaking strictly personally here, as someone who'd really like to see this...
Even if BRL got permission to use Fmod in a dll version of Blitz3D then every user who made a game using it would have to pay for an Fmod license for every title.
The Fmod issue could by covered by simply not including it. There's already a Max module for this, which means only interested parties would have to pay for an Fmod license. For me personally, providing *only* what Max doesn't already offer would be great, or even just the 3D command set if it came down to it.
Mark doesn't want a B3D module available for Max, else he would have done it.
I don't believe Mark's against doing it in principle, but a Blitz3D DLL/SDK would have to sell to be worthwhile adding to the product portfolio, and I suspect many people would want it free if they already have Blitz3D, or want it to sell really cheaply, taking away potential profits from Blitz3D, which still sells well (even to C/C++ and other developers). While free/dirt cheap might be nice, it isn't good business for such a small company.
I'd personally love to see a Blitz3D DLL/SDK, but would people be willing to pay, and what seems reasonable to you, bearing the above points clearly in mind? Maybe the answers to this could help to convince Mark... or put him off completely!
PLEASE NOTE: I'm asking strictly unofficially here, just out of personal interest and because Mark has already mentioned that I've been bugging him about it...
Even if BRL got permission to use Fmod in a dll version of Blitz3D then every user who made a game using it would have to pay for an Fmod license for every title.
The Fmod issue could by covered by simply not including it. There's already a Max module for this, which means only interested parties would have to pay for an Fmod license. For me personally, providing *only* what Max doesn't already offer would be great, or even just the 3D command set if it came down to it.
Mark doesn't want a B3D module available for Max, else he would have done it.
I don't believe Mark's against doing it in principle, but a Blitz3D DLL/SDK would have to sell to be worthwhile adding to the product portfolio, and I suspect many people would want it free if they already have Blitz3D, or want it to sell really cheaply, taking away potential profits from Blitz3D, which still sells well (even to C/C++ and other developers). While free/dirt cheap might be nice, it isn't good business for such a small company.
I'd personally love to see a Blitz3D DLL/SDK, but would people be willing to pay, and what seems reasonable to you, bearing the above points clearly in mind? Maybe the answers to this could help to convince Mark... or put him off completely!
PLEASE NOTE: I'm asking strictly unofficially here, just out of personal interest and because Mark has already mentioned that I've been bugging him about it...