Coldet - collision normals problem

Blitz3D Forums/Blitz3D Programming/Coldet - collision normals problem

b32 - thanks for your advice.

When you say 'divide with it' how do you mean? Sorry - my maths is extremely poor :)

Say I have a ball moving at angle A towards a block, how would I calculate the new angle B when it bounces? I know its something to do with surface normal of the colliding object...