It took me a couple of days to get ActiveMark to compile correctly for my b3d game. Here's couple of tips:
1. Don't use any 3rd party compression or security module (ie Molebox)
2. If your using BlitzMax refrain from using incbin.
Your publishing agent should provide you with a list of other gotchas to help you trouble-shoot.
Good Luck :)
1. Don't use any 3rd party compression or security module (ie Molebox)
2. If your using BlitzMax refrain from using incbin.
Your publishing agent should provide you with a list of other gotchas to help you trouble-shoot.
Good Luck :)