This topic solved mine issue...
I use FlushMouse() to make sure after each loop MouseZ() = 0
But I forgot that it had a great effect on all other buttons as well
By putting MouseHit() direct above the FlushMouse my game I'm working on works smoothly again
I use FlushMouse() to make sure after each loop MouseZ() = 0
But I forgot that it had a great effect on all other buttons as well
By putting MouseHit() direct above the FlushMouse my game I'm working on works smoothly again