Well that would work pretty well except that the Model i am using is multi-textured and when i use "getsurface getsurfacebrush and getbrushtexture" i only get one texture.
Then when i re-load it and use entity texture, the whole model is one texture
When i use texturename(terrain_tex) i get what i want to see (ONE of the textures i used to model the terrain)
oh and yes, The texture files in the .X are local
But the textures still wont do any blending for me =(
-Droolbucket
Then when i re-load it and use entity texture, the whole model is one texture
When i use texturename(terrain_tex) i get what i want to see (ONE of the textures i used to model the terrain)
oh and yes, The texture files in the .X are local
But the textures still wont do any blending for me =(
-Droolbucket