Tweening

Blitz3D Forums/Blitz3D Programming/Tweening

If you want to use deltatiming with turnentity, try something like this:
now = millisecs()
elapsed = (now - old)
old = now

Then use TurnEntity mesh, 0, elapsed * 180 / 1000, 0
The variable 'old' should be global if you are using this in a function.