What 3d solutions are there?

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I think after 2 years, at least this option isn't that much of an option anymore :-) With all the problems that recently popped up within the compiler and language itself I'm a little unsure if I'm willing to risk similar problems to Max2D with Max3D if they are combined with compiler problems. (as well, there are still things missing needed within BM itself for the 3D module like multithreading or at least mt safeness for using mt libs and callbacks. Simple reason: Networking without MT isn't going to work usefully and a game language which actively prevents usefull networking is just not acceptable anymore in 06)

But lets hope everything changes and we will soon be able to do real stuff with BM :)