DB Pro? Have a bit of perseverance and you'll be rewarded!!
Parent 2 x collision pivots to your cube one at the front of the train and the other at the rear. Set sphere collisions to them, rather than the cube. For the cube, continue to set the entitypickmode but to polygon (2 I think ). This may work for you.
As far as I know box collisions do not rotate with the object it's applied to so it's not very useful imo.
I think you also need to get used to the blitz coords system otherwise you'll be in a world of pain later.
Stevie
Parent 2 x collision pivots to your cube one at the front of the train and the other at the rear. Set sphere collisions to them, rather than the cube. For the cube, continue to set the entitypickmode but to polygon (2 I think ). This may work for you.
As far as I know box collisions do not rotate with the object it's applied to so it's not very useful imo.
I think you also need to get used to the blitz coords system otherwise you'll be in a world of pain later.
Stevie